gamescom Scraps Best Nintendo Game Award for 2024 Due to ‘Too Few Submissions’

While Nintendo still has a few first-party games like The Legend of Zelda: Echoes of Wisdom and Mario & Luigi: Brothership in the works for 2024, it appears Nintendo’s gamescom presence is so small that even the event organizer has confirmed it will not issue a Best Nintendo Switch Game award this year.

A gamescom spokesperson confirmed to TheGamer today that it will not issue a “Best Nintendo Switch Game” award because the event organizers received a small number of submissions to warrant an award at gamescom 2024.

“There were too few submissions for the Best Nintendo Switch category this year,” the spokesperson confirmed to TheGamer. “The award committee, therefore, decided to cancel the category.”

This marks the first year the Nintendo Switch will not have its own award category since the hybrid gaming system was released in 2017. Last year, the recipient of the Best Switch Game award was The Legend of Zelda: Tears of the Kingdom, which also won three additional awards, including Best Audio and Best Gameplay.

Of course, it may come as a surprise to no one. In April, Nintendo of Europe representative Games Wirtschaft told IGN sister site GamesIndustry.biz that Nintendo would not be physically appearing at gamescom 2024. This news is part of the wider rumor mill as Nintendo begins to gear up for the next hardware successor for the Switch, which is often regarded as the “Switch 2.”

While Nintendo has yet to reveal its next gaming system endeavor properly, the company does not anticipate the release of new hardware before April 2025.

gamescom 2024 is set to kick off on August 2024 with Opening Night Live, which will provide a ton of major news, reveals, and announcements. For more on gamescom 2024, check out our piece, where we predict what we can expect from this year’s event and what streams are scheduled throughout the week.

Taylor is a Reporter at IGN. You can follow her on Twitter @TayNixster.

Baldur’s Gate 3 New Dark Urge Ending Gets First Look From Larian

Baldur’s Gate 3 is getting a big bad new ending for the Dark Urge playthrough in September and developer Larian Studios has shared a first look at its cinematic.

In a post on X/Twitter, the studio showed (spoilers ahead) what appears to be the Dark Urge protagonist sacrificing their beloved companions Shadowheart, Lae’zel, and Wyll, using mind control to force them to jump to their deaths.

The “cinematic teaser” is 52 seconds long, suggesting the full version must be fairly significant. It will arrive alongside the final full update to beloved role-playing game Baldur’s Gate 3 sometime in September, though no specific release date has been announced yet.

“Father would be so proud,” reads the post. “Embrace your destiny and feast your eyes on a new evil ending cinematic teaser for the Dark Urge, landing this September.”

Baldur’s Gate 3 was the surprise hit of 2023, as the Dungeons & Dragons-based game captured the attention of fans in unprecedented ways with its seemingly unlimited ways to tackle a seemingly unlimited number of situations.

In our 10/10 review of the game, IGN said: “With crunchy, tactical RPG combat, a memorable story with complex characters, highly polished cinematic presentation, and a world that always rewards exploration and creativity, Baldur’s Gate 3 is the new high-water mark for CRPGs.”

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Tactical Breach Wizards review: humour, heart, smarts and playfulness conjure up an instant genre classic

Tactical Breach Wizards is a tactics game for people that don’t like tactics games. Magically, it’s also a tactics game for people who love them like nothing else. It’s permissive and demanding; playful and tense. Its globe-spanning plot covers conspiracies, PMCs, and brutal theocratic dictatorships. It also features a traffic-summoning warlock named Steve wearing a hi-vis robe. It’s finding that one absolutely, perfectly ridiculous XCOM turn, every turn…and at the same time knowing it’s absolutely, perfectly fine if you don’t. In short: it’s one of the most enjoyable tactics games I’ve ever played, and the only tactics game with a pyromancer so rubbish he relies on making his enemies pass out from heatstroke.

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Feature: New Attacks, More Speed, Bigger Challenge – Good-Feel On Bringing ‘BAKERU’ To The West

“We’ve made adjustments to improve the overall gameplay experience”.

Some of you may have seen earlier this week that BAKERU, the previously Japan-only 3D action platformer from Good-Feel, was announced to be coming to Western shores for a fresh English release in just a few short weeks.

Read the full article on nintendolife.com

Unbeatable: new song and immersive PS5 gameplay detailed for the rhythm-based anime adventure

Unbeatable is a stunning hand-drawn anime-inspired rhythm adventure game. Experience what it means to be a band on the run – music is illegal in this world, but you won’t let that stop you. Follow Beat & her bandmates through their journey of self-discovery blending live song performances, spectacular set pieces and quirky rhythm challenges.

Explore a detailed open world and engage in branching conversations with several unique characters. Featuring a 100% original soundtrack alongside guest tracks and musical collaborations.

After revealing the game this summer with the memorable track ā€œMemorizeā€ (You see what we did there?) We are now excited to highlight a brand new track here on the PS Blog.

Introducing ā€œFuture Peopleā€


Unbeatable: new song and immersive PS5 gameplay detailed for the rhythm-based anime adventure

How do we even come up with new songs like this? Well, best to ask Clara Maddux, who is one half of the band Peak Divide who provides all the music for the game.

Has anyone seen Clara?

Oh there she is!


ā€œHi hi!! I’m Clara! I focus on a lot of the songwriting for Unbeatable. Since the music for the game is inherently intertwined with the narrative, the sound team has made an effort to squeeze as much emotional juice as we can from our collective musical brains to compliment it.

For me personally, I’ll try to find something in my life that parallels a story beat I’m writing music for. Most of the noodling I do before a song takes form is honestly just figuring out what that connection is, but once I’m able to picture it in my head, it’s much easier to relate to a character and tap into what they might be feeling.

Sometimes I’ll even just make a song to process emotions and then suddenly, oops, it’s an Unbeatable song because we’ve found a way to tie it into the story. Hopefully that just means the songs turn out all the more meaningful!!ā€

– Clara Maddux, Composer & Musician, D-Cell Games


See! Clara knows about this stuff.

Anyway, Unbeatable isn’t just about cranking up the tempo and shredding through tracks—it’s about getting you into the rhythm. The newly dropped track ā€œFuture Peopleā€ proves just that, by flipping the script with a slower, more melodic groove that expands the game’s killer soundtrack. This track isn’t just versatile—it’s a curveball that forces you to rethink your rhythm game strategy. Who says rhythm games have to be all speed and no soul? With ā€œFuture People,ā€ it’s all about getting into the zone, savoring every note, and owning the moment.

That doesn’t mean you can’t kick it up a notch though, increasing the difficulty will keep you on your toes (and maybe make you break a sweat).

Just remember, playing on normal is perfectly fine, we’re not here to judge, we’re here to make you bob your head and make you feel something.

The world pulses to (the) beat

In Unbeatable, music isn’t just the soundtrack—it’s the lifeblood of the world. As Beat, the game’s relentless protagonist, you’re not just moving through a city— you’re completely in tune as every step is in sync with the underground rhythms that defy the silence imposed by the no-fun-allowed regime. The world around you doesn’t just echo with the beat; it drives you forward, like a rebellious marching band, that refuses to be silenced.

Sense the beat

You want special features? We’ve got special features! Feel the heartbeat of the city in your hands with the haptic feedback features of the DualSense controller.

Feel the heartbeat of the city in your hands with the haptic feedback features of the Duel Sense controller. You can literally (figuratively) keep your finger on the pulse during your playthrough for that extra level of (music notes emoji) Immersion (Music notes emoji).

The adaptive triggers also come into play during some of the mini-games, to really make you feel like you’re sticking it to the man. Or wall, like, when you stick posters on the wall, specifically.

This is of course only a glimpse of what we have in store for Unbeatable so keep an eye out for more killer (news) beats.

Unbeatable will launch on PS5 in 2025.

Final Fantasy 16 PC Port Officially Announced With September Release Date and a Demo

PC gamers, your wait will be over soon, as Square Enix has officially announced that Final Fantasy 16 is headed to PC on September 17, 2024.

Announced ahead of tomorrow’s gamescom Opening Night Live presentation, the publisher confirmed that the PC port is on the way and will cost $49.99. Final Fantasy 16’s two DLC expansions, Echoes of the Fallen and The Rising Tide, are launching simultaneously on PC, too, but you’ll need to pay extra if you want to play them. While it’s unclear if the story add-ons can be purchased individually, Square Enix is offering a “Complete Edition” version of the game for $69.99 that comes with the base experience, both DLC expansions, and a few miscellaneous in-game items. Additionally, Square Enix confirmed that a demo is available on Steam and the Epic Games Store now, with any progress made in the demo carrying over to the full build.

Final Fantasy 16 was released in 2023 exclusively for the PS5. Last September, Square Enix confirmed that a Final Fantasy 16 PC port was in the works, which came to the surprise of many as Final Fantasy 16 producer Naoki Yoshida previously shut down the possibility of it coming to PC, noting players should go buy a PS5 if they wanted to play it. In March, during an interview with Game Informer, Yoshida revealed that the PC port of Final Fantasy 16 was in the “final stages of optimization” and hinted that the system requirements to run the game would be “somewhat high.”

In our review of Final Fantasy 16, IGN wrote: “Featuring fast, reflex-driven, action-heavy combat, Final Fantasy 16 is certainly a departure from what fans may expect out of a Final Fantasy game, but its excellent story, characters, and world-building are right up there with the best the series has to offer, and the innovative Active Time Lore feature should set a new standard for how lengthy, story-heavy games keep players invested in its world.”

Taylor is a Reporter at IGN. You can follow her on Twitter @TayNixster.

Splitgate 2 Hands-On: The Evolution, Not Revolution, of a Great Idea

There are few ideas more worthy of a sequel than that which powered Splitgate. Cribbing Aperture Science’s portal tech and loading it into a competitive arena shooter? I mean, c’mon – who the heck wouldn’t want to play that?! But while the first stab at this awesome concept proved too much of a rough draft to keep players’ fickle attentions for long, Splitgate 2 hopes to build on what worked by making modest improvements to the formula. After playing four hours of its fast-paced PvP matches for myself, I think this streamlined sequel stands a much better chance of keeping my attention, even though it seems like it won’t exactly swing for the fences with the kind of significant overhauls one might hope for.

Most of Splitgate 2’s tweaks are incremental improvements rather than anything revolutionary, but nearly all of the decisions developer 1047 Games has made are welcome changes. Without question the biggest refinement is the addition of character classes in the form of the three playable factions. Aeros is all about mobility, with abilities that keep you moving faster and let you easily restore your health. My personal favorite, Meridian, is a support faction that can reveal enemies through walls for their whole team and manipulate time within an area of effect, so you can do things like shoot and reload faster, but your enemies do so more slowly. Finally, there’s Sabrask, who are brute force bruisers with sticky grenades and deployable protective walls they can shoot through while their opponents can’t.

None of the factions play all that differently from one another (you’re still always manipulating the battlefield with portals, jetpacking all over the place, and using samey feeling weapons with all three), but the abilities and equipment they each bring into battle are pretty significant, and since they all have quite short cooldowns to boot, that makes them feel pretty distinct despite having a lot in common. Dropping barriers as a Sabrask knucklehead or a time-altering dome as a Meridian agent can have a significant impact on the flow of battle, and encountering a Aeros fighter hopped up on stims and flying through the air at blazing speeds can be extremely bad for your health. It’s also neat that you can customize all three with a handful of different options for your class equipment, a few options for perks that passively augment how your character plays, and more. For example, if you want a more tactical version of the Sabrask faction, you can replace your sticky grenade with a smoke grenade that gives you a different sort of advantage with that class. Or, if you’re like me, you might just want to go into battle with a shotgun to pop out of portals and give the enemy a lead surprise at close range.

The freedom you lose from getting to assign your portal manually is more than worth sacrificing for a simpler and more intuitive experience.

Another fairly big adjustment comes in the form of Splitgate 2’s maps, which are much smaller than its predecessor’s arenas and are more conservative in their placement of surfaces you can place portals on. The original Splitgate’s maps were often too big for the player count and as a result, it took a bit too long to get into the action after each respawn. In Splitgate 2, that’s not a problem at all, and maps on the whole seem to be a lot more thoughtfully planned out. Of course, smaller maps mean there are also more opportunities for spawn killing, and at least a few of my deaths came mere seconds after spawning, which never feels great. The fact that portals only appear in select areas and are way less common than in the last game is also mostly a good thing. Plus, there’s generally less chaos and fewer opportunities for more experienced players to sweat all over newcomers with their portal-based tricks and superior map knowledge, which definitely makes for more welcoming matches. On the other hand, though, it’s a bit of a bummer that there are fewer opportunities to get creative and pull off wild stunts. I’ll probably need more time in the wild with the more prudently placed portal surfaces to say for sure whether this adjustment is for the best.

While factions and map design represent the biggest changes in Splitgate 2, most of the other adjustments are much more minor. One nice update is how your respawn timer works, which grows longer with each death, and can be sped up by having your teammates score kills against the enemy, with each frag reducing it by three seconds. Another is how portal mechanics have been simplified, so instead of having to juggle two separate commands for each part of your portal, your gun is now smart enough to do this automatically based on context. The freedom you lose from getting to assign your portal manually is more than worth sacrificing for a simpler and more intuitive experience. These minor quality of life updates might not be the game-changers one might expect from a sequel, but they definitely help nudge an already rock-solid concept in the right direction.

The flip side, though, is that so much of Splitgate 2 remains unchanged from the original that I’m genuinely not sure if it’ll be enough of a shot in the arm for this sequel to avoid the fate of its predecessor. From what I can tell, it certainly seems this will be a step up from Splitgate 1, but will it be enough of an improvement to keep my attention? Time will tell.

Indiana Jones’ Iconic Hat Just Sold for $630,000

The iconic hat worn by Harrison Ford in Indiana Jones and the Temple of Doom has just sold at auction for a whopping $630,000.

As reported by the BBC, the hat came from the collection of Ford’s stunt double Dean Ferrandini, who died in 2023.

The hat wasn’t worn by Indy in the first film, Raiders of the Lost Ark, but was made specifically for Temple of Doom. It featured in early scenes such as when Indy, Willie Scott, and Short Round jumped from a crashing plane.

Not to be confused with any other brown felt fedora, and evidence of the attention to detail literally stitched into the film, the inside lining of the hat features the gold monogrammed initials IJ.

The auction sold plenty of other film memorabilia alongside the Indiana Jones prop, including a Scout Trooper helmet from Star Wars: Episode 6 – Return of the Jedi for $315,000, a wand used by Daniel Radcliffe in Harry Potter and the Prisoner of Azkaban for $53,550, and a suit worn by Daniel Craig in Skyfall for $35,000.

Indiana Jones is still going strong in 2024 despite the original trilogy having been released in the 1980s. A fifth film called Indiana Jones and the Dial of Destiny was released in 2023, while a major video game adaptation called Indiana Jones and the Great Circle is launching soon too.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Monster-Catching Roguelike ‘Dicefolk’ Rolls Out First DLC Pack On Switch This Fall

Plus a free update.

Publisher Good Shepherd Entertainment and developer LEAP Studios have today unveiled the first DLC pack for the dice-based monster-catching roguelike Dicefolk, set to roll onto Switch this Fall.

The ‘Will Chimeras Pack’ adds 21 brand new ‘Chimera’ creatures into the game and a bonus ‘Will Talisman’ — a modifier which influences which Chimera you will encounter and recruit throughout a run — to mix up your strategy. There’s also a batch of new enchanted equipment for even more mid-run customisation.

Read the full article on nintendolife.com

Geoff Keighley Teases ā€˜The Beast’ for Opening Night Live, Fans Tie It to Mystery Dying Light Game

Geoff Keighley has teased the reveal of a brand new game some fans believe is a new entry in the Dying Light series.

Keighley tweeted a live action video called The Beast, which depicts a woman desperately trying to escape from a terrifying beast in a wooded area. Alongside the tease is the promise of more information at ONL, which kicks off at 11am PT / 2pm ET tomorrow, August 20.

But what is The Beast? Fans have already linked it to a recent trademark for a new Dying Light game called Dying Light: The Beast, which popped up on the United States Patent and Trademark Office last week. Dying Light developer Techland is listed as the owner of the trademark.

The question now is whether Dying Light: The Beast is DLC for Dying Light 2, a standalone expansion, a smaller-scale entry or spin-off, or what should be considered a fully-fledged sequel in the Dying Light series.

Dying Light 2 launched two-and-a-half years ago, in February 2022, as a sequel to the hugely popular zombie kill ā€˜em-up Dying Light. It sold five million copies in its first month on sale. In July 2023, Chinese mega corp Tencent bought Techland for an undisclosed fee.

So, it looks like we’re going to see a new Dying Light game at ONL, but we won’t see the hotly anticipated Hollow Knight: Silksong, which Geoff Keighley has already ruled out. Confirmed games set to appear during the two-hour show include Call of Duty: Black Ops 6, Civilization 7, Monster Hunter Wilds, and Indiana Jones and the Great Circle.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.