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Category: Video Games
Arkham Horror: The Card Game Buying Guide

Arkham Horror: The Card Game is a series of deck-building card games that you can build and curate to your dark heart’s delight. It’s a cooperative game, so you and your fellow players are working together to take on the horrors that await.
It’s also part of the extensive world in the Arkham Horror Files family of board games, card games, and the newest, the nicely accessible Arkham Horror: The Role-Playing Game (see on Amazon) and subsequent newly released matching expansive rulebook.
The card deck-builder Arkham Horror card game has been around since 2016. It has seen multiple expansions and revisions since its original printing. Buying the game is also not entirely straightforward outside of the base deck and campaign, as there are multiple ways to build, curate, and personalize your experience.
Featured in this article
Here’s a swipe-able, all-in-one carousel of everything discussed in the article, for those who feel confident enough about their Arkham Horror: The Card Game knowleged to skip the blurbs. For everyone else, keep on reading.
The Base Game
The core set contains all you need to get started. It contains five pre-built investigator decks that let you dive into the first scenario: the Night of the Zealot campaign. This will give you a great, replayable taste of the Arkham Horror Card Game world. And if you like it, you have a huge selection of expansions to consider.
Arkham Horror Card Game Expansions
Arkham Horror’s card game expansions are a bit different than the board game version. For the board games, expansion boxes include the full stories and scenarios as well as the new investigators to join in on the fun. The card game operates a bit differently. You can buy campaign expansions to add new stories to your game, and/or you can buy investigator expansions to add new characters. In other words, the new stories and new characters are sold separately. This might not be ideal for everyone, but it allows you to choose how much of an experience you want to invest in at a certain time, since you can play an expansion scenario without the newer investigators if you want to.
The Dunwich Legacy
The Dunwich Legacy was the first expansion released. It’s meant to be a gentle step up from the base game, with a user-friendly set of scenarios. In it you search for lost investigators, which coincidentally seems to tie into how the entire card game franchise builds upon itself by adding new investigator sets in each expansion release.
The Path to Carcosa
A theatre production comes to Arkham in this expansion. The added rules in this one are fairly user-friendly for new playersm but the expansion isn’t easy enough for vets to dismiss. If you have the older first edition of this expansion, you may still find the differences in this second edition engaging enough to warrant a purchase.
The Forgotten Age
This expansion has you explore the ruins of an Aztec city, with a mystery that threatens to unravel the fabric of time iteslf. This is a very difficult campaign, so it’s not recommended to newcomers until they’ve played through some of the others first. It’s also on its second edition version now.
The Circle Undone
This expansion has affectionately been called “the witches pack.” The new investigators introduced in this expansion have some powerful bonuses that are a delight to use. That’s a relief, because the campaign is one of the tougher ones of all the expansions as well. If you plan to get this campaign, you should absolutely consider getting the investigators.
The Edge of the Earth
The antarctic tundra is a classic location for Lovecraftian horrors to reside. So that’s exactly where this expansion brings you and your fellow players: to the deep freezing cold. Peril lurks around every corner, so choose your steps wisely, with or without the coordinating investigators.
The Scarlet Keys
This campaign expansion has you traversing the world as you delve into an international conspiracy involving the collection of keys and a race against the Red Coterie. With or without the investigators, this expansion is less linear to explore than most of the others.
The Dream Eaters
This campaign includes two four-part storylines: Dream Quest and the Web of Dreams stories. You can play these separately if you’re tight on time, or you can combine them together into a longer eight-part story.
The Innsmouth Conspiracy
This expansion puts you and your fellow players in an ever-changing world that morphs based on water levels that can flood various locations. This adds a dynamic layer to the strategic decision-making you’ll need to employ as you play through it.
The Feast of the Hemlock Vale
The Feast of the Hemlock Vale is a newer expansion that brings players to Hemlock Vale, where residents are preparing for a festival while somehow remaining blissfully unaware of dangers like mutated wildlife and a sinister presence lurking around them. You have three days to investigate the strange happenings, with different dynamics depending on whether it’s day or night.
The Drowned City
The newest expansions for Arkham Horror is The Drowned City. In this one, the big squiddy lord from Lovecraftian lore has awakened, and it’s up to you and your team to save the day.
Other ways to expand your deck-building adventures in Arkham
Starter Decks
Interested in adding another character to your roster but aren’t sure if you’re ready to jump into a full expansion? You can buy a few starter investigator decks. These decks are less expensive and will give you more investigators to help you through your game.
That said, these characters may not be as great as the investigators that you’ll find in the larger boxes that are connected to campaigns (see above). There are five to choose from: Harvey Waters, Nathanial Cho, Jacqueline Fine, Winnifred Habbamock, and Stella Clark. All of them are $16.99 but can be found cheaper and on sale from time to time.
Scenario Packs
There are also several standalone scenario packs available to purchase. These offer a smaller dose of action than the full expansions above. They cost $21.99 each. Murder at the Excelsior Hotel has been regarded as one of their more entry-level scenarios, so if you’re looking for something smaller before committing to something bigger, like an expansion, you might want to check that one out.
Other scenario packs include Fortune and Folly, Machinations Through Time, War of the Outer Gods, Labyrinths of Lunacy, and The Blob That Ate Everything.
Return to Boxes
Return to boxes are revamps and additions to select campaigns. They require the base campaign set to play them, and while they are a bonus, they are best suited for folks who are serious about Arkham Horror: The Card Game. They are considered to be luxury items, essentially. And some of them are not the easiest to get a hold of. In fact, when going to create this list, I found that some were discontinued or not easily found through sites like Amazon or even Asmodee itself.
Five return-to-boxes are currently available: Night of the Zealot (the campaign in the original starter box), Dunwich Legacy, Circle of Carcosa, Circle Undone, and Forgotten Age. Some enthusiasts say that Forgotten Age fixes some of the complexities in the original expansion. As you can see, when you click the name of Night of the Zealot, these are out of print, so collectors may find them difficult to come by.
Parallel Investigator Packs
Parallel investigators are alternate versions of investigators that have abilities different from those of their original counterparts, including enhanced abilities and stats. Like Return to Boxes, these are not as easily found at big retailers. Collectors will have to look around for them to get them.
The Bottom Line
If you are a fan of Lovecraft mythos-themed games, Arkham Horror is a universe you’ll absolutely want to explore. One awesome thing about Arkham Horror: The Card Game is that you can play it as a solo game, as well as with friends. The universes and iterations of games make for lots of capacities for adventure, with seemingly endless replayability for several of them.
That said, like the board games, the card games absolutely veer on the more difficult side. They have quite a bit of chance, which can drastically increase replayability as well as frustration. Setup and learning time can also take a few minutes. You’ll find that the card games are easier to set up than the board games, even without expansions, which makes the journey through less painful.
Jennifer Stavros is a contributing freelancer for IGN, covering everything from comics, games, technology, and nerd culture. She has over 15 years of experience in the gaming industry, including testing and writing for Wired, Inverse, and more. Follow her on Twitter or watch her on Twitch under the handle @scandalous.
Commodore 64 Platformer ‘Beyond The Ice Palace’ Returns With Brutally Difficult Sequel
Out today on Switch.
Today marks the release of Beyond the Ice Palace 2, and no, you’re not imagining things — this is a sequel the 1988 Amiga, Commodore 64, and ZX Spectrum platformer.
Taking the shape of a Soulslike Metroidvania, Beyond the Ice Palace 2 sees you take up the chains of the Cursed King who has broken from from imprisonment. Touting some brutally difficult combat and platforming and some excellent pixel art, it takes the classic formula established 37 years ago and brings it up to a more modern standard.
Read the full article on nintendolife.com
Microsoft Flight Simulator Releases World Update XIX: Brazil, Guyana, Suriname, and French Guiana
The post Microsoft Flight Simulator Releases World Update XIX: Brazil, Guyana, Suriname, and French Guiana appeared first on Xbox Wire.
Split Fiction Sells One Million Copies in 48 Hours

Hazelight’s latest co-op adventure, Split Fiction, has officially surpassed one million copies sold in the first 48 hours, setting a new record for the studio.
This news was announced on BlueSky, with the official account saying, “The love you all show for our game is overwhelming! 😍 Everyone here at Hazelight are beyond happy – and we can’t stop enjoying your amazing reactions! 🤩”
Notably this is one million copies sold, which means it’s possible that far more than that are playing Split Fiction. Every copy of the game comes with a Friend’s Pass that lets a friend play the entire game in co-op with the purchaser for free. While not everyone will take advantage of that option (some will play local co-op, some may play with someone who already owns the game, etc), that’s still a whole lot of people playing Split Fiction.
This is a huge sales jump from Hazelight’s last game, It Takes Two, which didn’t reach the one million milestone until a month after launch. But that in and of itself was deemed an impressive milestone, with studio head Josef Fares saying at the time that it proved players want co-op games.
We really dug Split Fiction, calling it “a rollercoaster of constantly refreshed gameplay ideas and styles – and one that’s very hard to walk away from” in our 9/10 review.
Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.
FragPunk Review in Progress

With all the trailers, showcases, and dev diaries that often lead up to a game’s launch nowadays, it’s harder than ever for one to be a real surprise – and that’s especially true of a multiplayer first-person shooter when, like me, you are a Certified Old Gamer™ who’s been playing them since the genre began. Yet FragPunk has done just that. What I worried might end up being a Valorant clone with a card gimmick and a big list of other buzzword features has instead impressed me with how fresh it all feels. It’s still early, and I’m far from ready to say if this is a definite winner, but so far, I’m having a hard time putting FragPunk down.
In many ways, FragPunk reminds me of a reverse Ship of Theseus. If every component of a game came from somewhere else, does it eventually become something original? It’s hard to say, but the result is at least a lot of fun. Like Overwatch, it has very distinct characters with big personalities and unique tools to match them. Like Valorant or Counter-Strike, the primary game mode, called Shard Clash, revolves around teams of five competing to plant or defuse a Converter (aka bomb) or eliminate one another across multiple rounds. And like Fortnite, it has a deep bag of cosmetic items like costumes, weapon skins, stickers, and emotes to entice you to spend some money on this otherwise free-to-play shooter.
FragPunk’s playable characters are called Lancers, and so far this is a fun group to choose from. Some are relatively typical archetypes, like a sniper named Hollowpoint with her abilities that help reveal enemies. Others are way out there, like the punk rocker Axon, who shoots lightning from his guitar. Unlike Valorant, where abilities can give you an edge but are rarely what win a fight outright, Fragpunk places a much bigger emphasis on using them to dominate the map, which I like. When abilities like Broker’s rocket launcher can instantly erase enemies, it feels good to use it yourself or devise a counter on the fly as you see it coming, like throwing down a wall of Fungi as Pathojen to provide cover and then returning fire from a remote controlled combat drone.
Naturally, Fragpunk isn’t all lightning guitars and rockets. Your standard assortment of shotguns, SMGs, assault rifles, and more forms the backbone of combat. I don’t mind that the guns really aren’t the star of the show here, but I do wish there was more variety to choose from. There are two options in each category you can select as your primary weapon, and they all shoot pretty much exactly how you’d expect. Most of the maps seem to favor medium-range engagements, so I’ve been gravitating toward the SMGs. The gunplay is smooth and responsive, and the fast time-to-kill does a good job of emphasizing the importance of positioning over raw gun skill.
The other aspect of shooting that stands out is how little movement affects your aim. Unlike Valorant, where stopping and popping is often essential if you want to be accurate, Fragpunk fully embraces running and gunning. I found myself repeatedly lagging behind my squad in kill count until a teammate pointed out that I’m better off treating gunfights like Call of Duty with powers, advice that put me right at the top of the next match’s leaderboard. That style of shooting isn’t necessarily better than the more deliberate action of other games, but it does stick out as atypical for an objective-based tactical shooter in a way that seems like a perfect fit with the general FragPunk vibe.
The star of the show, however, is the Shard Card system. Before every round, each team has three random cards pulled that players can then put Shard Points into, effectively voting on which ones will be active. The costs of effects vary, and you earn more Shard Points by either getting kills or picking them up off the ground mid-round. Some Shard Cards are simple, like one that increases your movement speed, while others are extremely powerful, like another that forces the next round to play out as a melee battle – or one called Big Heads, which (as advertised) gives the entire enemy team overgrown, easy-to-hit craniums. A few are even downright weird, like Egg King, which causes you to lay an egg after crouching for ten seconds, which you can then eat to regain health. It’s hilarious, utterly bizarre, and unlike anything I’ve ever seen in a shooter before.
I’m surprised by how much I enjoy the card-collecting aspect of FragPunk. You start with less than a third of the 169 total Shard Cards in your inventory and can earn more after completing matches. Getting more matters, as the cards that are randomly selected before each round are based on what each team member has unlocked. It’s pretty exciting getting a new card and reading what weirdness it’s going to introduce. I also appreciate that you can easily see your collection, read the effect, and, in some cases, watch a quick video showing you exactly what it does.
Rounds of Shard Clash go by fast – possibly too fast. In theory, one team is trying to plant the Converter on one of two objective points, which the other team would then need to defuse… but in practice, the overwhelming majority of rounds end when one team wipes out the other, often in just a few minutes. That means that matches rarely have the same sort of strategic back and forth that makes hard-fought games of Valorant so engaging. It also means that Lancers with abilities that have more of a nuanced, tactical focus have seemed less viable overall so far. I’d love to hunker down with Nito’s turrets and drone to hold a point, but that’s just a recipe to have all the action happen elsewhere. Hopefully some balance tweaks will arrive to make the objectives a more relevant part of the action.
Matches end when one team wins four total rounds, but if both teams reach three wins before that happens, it activates one of my favorite twists: Duels. This has each team face off in a series of 1v1 fights in a small arena, and whoever survives sticks around to face the other team’s next champion until every member of one has been eliminated. Health and abilities don’t regenerate round to round, which makes it tough for one great player to run the table. The action is as exciting as it is tense, and spectating while you root on your teammate and wait for your own turn is thrilling, especially when you get the win that clinches the Duel and, by extension, the entire match for your team.
So far, I am really enjoying FragPunk, though there are still some unanswered questions before I can render a final verdict. I’m still a few levels short of being able to compete in ranked competition, which is an important mode for this sort of game. Likewise, as much as I’m enjoying both the action and the hilariously mad Shard Cards, I wonder if that novelty could wear off sooner rather than later. There are still more matches to be fought, Lancers to unlock, cards to collect, and quite a few in-game currencies to figure out. For now, I can say that FragPunk is very fun, and while it is pulling a lot from games that came before, it goes against the grain and mixes in twists in a way that feels original, which has me looking forward to playing more.
Ender Magnolia’s latest update invites you to fight its toughest baddies again with a new boss rush mode

It’s not even been two months since the release of Ender Magnolia: Bloom In The Mist, and co-developers Adglobe and Live Wire are already back with a pretty solid update. The major addition is a New Game+ mode, which allows you to start the “evil-purging adventure anew, this time armed with gear and relics from previous playthroughs”, and face “harrowing hordes of smarter, stronger enemies with new attack patterns.”
Ender Magnolia: Bloom In The Mist Adds New Game Plus In Free Update
Now it’s really blossoming.
Adglobe and Live Wire’s critically acclaimed Metroidvania Ender Magnolia: Bloom in the Mist has received a free update, and its adds a few brand new features to the already fantastic game.
In version 1.1.0, which is now live on Steam and is coming to consoles soon, you’ll be able to take part in Boss Rush Mode. You unlock this once you’ve defeated every single boss in the game, and it can be accessed from the Memories menu at any rest point.
Read the full article on nintendolife.com
BlizzCon Returns In 2026
The post BlizzCon Returns In 2026 appeared first on Xbox Wire.
Out of Sight VR, Roboquest VR, Surviving Mars – Pioneer and more PS VR2 games announced from Flat2VR Studios
Hello again, PlayStation fans! From the start, the enthusiasm of the PlayStation VR2 community has been a source of inspiration for us. At Flat2VR Studios, we’re all VR gamers, just like you. Our journey started with a shared interest in playing the very best games in VR, and that passion continues to fuel everything we do.
Today, as part of the VR Games Showcase, we pulled back the curtain on a few of the PS VR2 titles we’ve been working on. Whether you’re into atmospheric horror, fast-paced FPS action, deep-space survival, or chaotic open-world mayhem, we’ve got you covered.

Out of Sight VR
Horror has a way of creeping under your skin in VR like nowhere else, and Out of Sight VR offers a truly unique take on the genre. Developed by The Gang and adapted for VR by Flat2VR Studios, this chilling, atmospheric puzzle adventure puts players in the role of Sophie, a young blind girl who sees through the eyes of her teddy bear.
Trapped in a dark and mysterious mansion, Sophie must navigate its treacherous halls, solve intricate puzzles, and evade the sinister captors lurking in the shadows—all while experiencing the world from a completely unique second-person perspective. Are you ready to step into the darkness?

Roboquest VR
Originally praised for its high-speed movement and roguelite progression, Roboquest VR brings the adrenaline-pumping action of the original game to virtual reality. Developed by Flat2VR Studios in collaboration with RyseUp Studios and Starbreeze Publishing, this fast-paced FPS throws players into a scorched future world overrun by deadly machines.
As a rebooted Guardian, you’ll blast through hand-crafted levels, wielding over 100 weapons—including shotguns, bows, ninja stars, and flamethrowers—while upgrading your abilities and uncovering the secrets of a fallen civilization. And for those who prefer to team up, Roboquest VR will feature full-fledged two-player co-op, letting you and a friend take on the mechanical menace together when the game launches on PlayStation VR2 this Fall.

Shadowgate VR: The Mines of Mythrok
Ancient dungeons, arcane magic, and treacherous puzzles await in Shadowgate VR: The Mines of Mythrok, the first-ever VR entry in the legendary Shadowgate franchise. Developed by Zojoi and published for PlayStation VR2 by Flat2VR Studios, this immersive fantasy adventure brings players deep into the mystical halls of Mythrok, where danger lurks around every corner.
Armed with a sorcerer’s wand and an enchanted shield, players must solve devious puzzles, battle fearsome creatures, and navigate the ruins of a lost Dwarven kingdom. Guided by Odin, your wise (and often snarky) raven companion, you’ll master elemental magic, ride thrilling minecarts, and uncover the forgotten secrets hidden within the mountain’s depths. Prepare to test your wits, embrace the magic, and step into a world of danger and discovery like never before.

Surviving Mars – Pioneer
Mars is calling, and survival is in your hands. Surviving Mars: Pioneer is a brand-new, made-for-VR survival game set in the Surviving Mars universe, developed by Bolverk Games and published by Flat2VR Studios in association with Paradox Interactive.
As a lone settler on the Red Planet, you must establish and maintain an autonomous mining operation, managing oxygen, nutrition, and health while braving the planet’s harsh environment. Every decision—from optimizing your power grid to unlocking new technology and vehicles—determines your success.
With a fully hands-on approach to base construction and resource extraction, Surviving Mars: Pioneer brings planetary survival to life in VR. A deep economy system challenges you to mine, export, and expand, while jetpack traversal makes exploring the Martian landscape both thrilling and essential. The Red Planet awaits—will you endure its unforgiving frontier?
Wrath: Aeon of Ruin VR
If you’re a fan of classic ‘90s FPS action, Wrath: Aeon of Ruin VR is going to feel like a dream come true—assuming your dreams are filled with eldritch horrors, cursed ruins, and enough firepower to tear through an army of nightmarish creatures.
Developed by Team Beef in collaboration with Flat2VR Studios and 3D Realms, Wrath: Aeon of Ruin VR is built on the legendary Quake engine, bringing back the speed, intensity, and brutality of the best old-school shooters—now fully reimagined for VR. That means redesigned weapons with physical reloading, dual-wielding (including vicious twin blades), and a full VR UI built around quick weapon swaps and artifact activation.
You’ll navigate labyrinthine levels, uncover dark secrets, and carve your way through the decaying world of the Old Gods with an arsenal of devastating weaponry when it arrives on PlayStation VR2 this Fall.

Postal 2 VR
For the first time ever, Postal 2 is coming to VR, bringing the 2003 cult-classic open-world mayhem to a whole new level. Developed by Team Beef in collaboration with Flat2VR Studios and Running With Scissors, Postal 2 VR delivers the dark humor, absurd action, and over-the-top physics the series is known for—fully reimagined for PlayStation VR2.
Set in the infamous town of Paradise, Arizona, Postal 2 VR puts players in the shoes of The Postal Dude, a man with a week’s worth of errands to complete—though how you go about them is entirely up to you. The game has been completely rebuilt for VR with manual reloading, dual-wielding, and physics-driven melee combat, an overhauled inventory and UI and more. Chaotic, offensive, and endlessly entertaining, Postal 2 VR is an unhinged VR playground like no other.
At Flat2VR Studios, we’re all in when it comes to supporting PlayStation VR2, and every title we’ve shared today is proof that the future is looking brighter than ever.
From brutal action and deep-space survival to atmospheric horror and cult-classic mayhem, we’re bringing an incredibly diverse lineup to PS VR2—but trust us when we say, there’s even more on the way. Some of our biggest reveals are still ahead, and we can’t wait to share what’s next.
So, if you’ve been wondering where the games are, look no further. 2025 is shaping up to be an unforgettable year for PS VR2, and we’re just getting started.